The team that kills it can have 1 teammate pick it up, replacing their ward with the Eye, this player then gets an enhanced recall to recall faster. Herald = Herald is a neutral monster that either team can kill to gain an Eye of the Herald. Takedown = getting a kill or assist on an enemy champion.Įpic Monster = neutral monsters that help your team gain a lead: this includes Dragons, Herald, and Baron. Peel = keeping enemies away from a teammate- typically done through CC.Įxecute = an ability or effect that deals more damage based on the targets missing health. Priority = the ability to immediately respond to help teammates or force trades with your opposing laner- typically when you’ve shoved your minion wave under the enemy turret.Ĭollapse/Flank = to surround an enemy team, either by letting them push towards your side of the map, or circling around to the side or behind the enemy team.īaiting = Intentionally taking a bad trade or not recalling while low on health, in an attempt to get them to stay so that your teammates can Collapse on them.ĭiving = attacking an enemy champion under tower, typically to secure the kill. Shove = to push the minion wave as fast as possible under the enemy turret. Trade = exchanging abilities and/or autos with your opponent (typically done in Laning Phase), basically when you and your opponent damage each other. Basically when you walk between each auto-attack or spell cast to maximize your movement while dealing damage. Lead = advantage can be through gold (and as a result: items), or experience (levels). These will prioritize minions but will target enemy champions if they damage an ally champion. Turret/Tower = the structures that shoot lasers, defending each of the 3 lanes. Unstoppable = cannot be CC’d during this ability or effect (however CC will be applied after, if it lasts long enough). Tenacity = a stat that reduces the duration of most CCs. Hard CC = roots, stuns, knockups, knockbacks, etc.these CC don’t stop enemy characters from moving. On-hit = effects that only apply on auto-attacks or certain abilities that state they apply on-hit effects.ĬDR/Cooldown Reduction = reduces cooldowns on most abilities, capped at 40%ĬC = crowd control – has 2 types Hard and Soft: Grievous Wounds = Debuff that reduces a percentage of the champion’s healing. In some cases, it can be an omnivamp (gives both physical and magical vamp.) Lifesteal = you heal off of the damage your auto attacks deal. Recast = abilities that can be used multiple times.Ĭhannel = your Champion cannot use abilities and typically can’t move during this ability. This is commonly abused to attack faster by autoing- then immediately using the ability to instantly attack again. Lethality = flat armor penetration that scales with your champion’s level.Īuto Reset = an ability that refreshes your auto-attack timer. True Damage = damage not affected by resistances. Mana = a resource most champions use, abilities consume this resource but it regenerates over time. (Can be influenced by itemization) It is commonly seen on runes such as Conqueror and Gathering Storm. Increases the damage autos deal.ĪP = magical damage, known as Ability Power, and reduced by Magic Resist.Īdaptive Damage = a type of damage bonus that changes based on your higher stat. Auto Attack = basic attacking, the basic move all champions have.ĪD = physical damage, known as Attack Damage, and reduced by Armor.
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