![]() ![]() So if you press in your middle mouse button and kind of go up and down, it'll snap to the z axis and then you can release your middle mouse button and it's like stuck there. You can actually press G and then snap it to a particular axis with your middle mouse button. If you're not really a fan of pressing that particular axis button on your keyboard. So Z to go up and down, x to go this way, and y to go to this way. So you can press G and snap it to any particular axis five, Pressing it. So with all of that in mind, if you just bring your little guy back to the center or anywhere, you can start practicing that. And then again the x axis, which is kind of the opposite. We've got the y axis, which is left and right. So we've got the, the z axis, which is up and down. But if we can see I'm snapping it to a particular axes. It's kind of like you're, you're living up to the gods or wherever you are looking at that point in time. And now we can move it freely like this, but There's not much precision with this. So if you just click on your key, press the G button is, let's see, grab it essentially. How exactly do you do have? Pretty simple. But what about actually using objects and moving the round and navigating with them? So for example, if you click on your default cube and you want to move it to a particular point in space. Okay, so that covers the navigation of the viewport. And again, you just press the numpad and it'll make all of your movements relative to that object. And another thing is if you're finding it really difficult to move around, me, put it like it's kind of sluggish and you're really struggling to move. And this happens quite a lot to be honest, sorry, That's a good little shortcuts. And then in your viewport, press the period key on your numpad it and I'll just zoom me straight back into it and bring it back down to earth. So in that case, what you can do is you can up here to your Outliner and find whatever object you want to. So if you click off of it and nothing is selected, and you press the period key on your numpad, nothing's going to happen. So maybe if you scroll down to oblivion and you don't know where objects are anymore, as long as something is selected. Another thing you can do, for instance, if maybe you've lost sight of your objects. Or you can even click the X, Z, and Y, and that'll just snap tool, there's positions. And you can literally just click it and write it like this. And with that as well, if you're not comfortable using the numpad like this, you can just come up here to the little gimble in the top right. If you want to go to the top view like this, you can hit seven on your numpad and it'll snap it to the top or K another way. You can see on the screen cascades, you just press numpad 1 and now snappy to the left. Say for instance, I'm gonna go here to the left. Well, another key element to the Viewport navigation is simply if you want to snap to a particular view. You just scroll up and down on your mass. Another thing that we can do here is I'm zooming in an app. And that's how you get that little function. That's just simply shift middle mouse button. And so that's how you rotate around your scene and get that motion. And as you can see down here with this screencast keys, that's just simply done by holding in your middle mouse button and dragging. So I'll start off with just simply had to rotate the screen. But we actually want to be able to move around the area here and actually start interacting with the list objects. You've got here the thought QC, point lat and your camera. Once you open up Blender, you'll be met with this green. Navigation: Okay, so let's cover the navigation of Blender. ![]() So let's just get straight into Part 1 with navigation. I'll be going through this step-by-step and hold your hand all the way through. So I'll be running you through navigation, modeling, texturing, lighting, and compositing. This series of videos is aimed at complete beginners. Intro: Hey guys, In this video series, I'm going to teach you how to create this scene in Blender. ![]()
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